1. Be careful about end steps

What kind of knights are those? Quite a convincing force as your guarantor of staying on the throne. Their first ability is triggered. It goes off when the Knights enter the battlefield an EtB-trigger. You may cast the creature, or pull it out of your sleeve put onto the battlefield with a related effect.

MTG Commander 12222 Preview Card Round Up (August 5)

Thus, you become a Monarch as the trigger resolves. The monarch is a designation a player can have. There is no monarch in a game until an effect instructs a player to become the monarch. This is an exception to rule It sure is cool to be a Monarch, but first let us figure out the rights and duties… err, the abilities. Thanks to the first one, you may draw a card at the beginning of your end step each turn. How does it actually work? After your second main phase you go into your end phase, and the end step begins.

Since you control the ability, Strionic Resonator allows you to copy it and draw a whole lot of two cards! Among other things, the trigger is compulsory. If you have no cards left in the library, you will lose the game after thr trigger resolves and SBA are checked.

CARD KINGDOM - FROM SEATTLE TO THE WORLD!

Worth keeping in mind, any triggered abilities, even such strange ones that do not have a source, may still be countered with a relevant effect, such as, say, Disallow. Which means, if you draw a card at the beginning of your end step and their number then exceeds your maximum hand size, you will have to discard something. We-ell, the first trigger related to the Monarch designation is rather useful, but the second one seems to turn you into a living target. Let me remind you that combat damage can be dealt to a player only by attacking creatures as a result of them attacking.

Only one player can be the monarch at a time. As a player becomes the monarch, the current monarch ceases to be the monarch. You are attacking with a Fathom Fleet Firebrand, and your opponent has chosen not to block. You have 6 mana untapped and would like to pump the Firebrand 3 times.

Unbeknowst to you, your opponent has a Vanquish the Weak in her hand and would like to kill your Firebrand. If she has a Vanquish the Weak, she can play it immediately, before any of your pumps resolve. Your Firebrand will still have 2 power as the Vanquish resolves, and it will die. When you sequence your pumps in this way, your opponent cannot successfully resolve Vanquish the Weak. If she plays it in response to the first pump, you pump twice more in response to get it to 4 power and out of range.

If she plays it in response to the second pump, you pump once more to again get it to 4 power by the time the Vanquish resolves. And by the time you get to the third pump, the Firebrand already has 4 power and cannot be targeted by Vanquish at all.


  1. "Whenever you're dealt damage..." or "gain life..." or "lose life..." triggers.
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  3. Deathtouch | MagicArena Wiki | FANDOM powered by Wikia.
  4. Top 50 Best Magic: The Gathering Cards of All Time (for Commander).
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  6. Phage the Untouchable.

Your opponent attacks you with some of his creatures, and you block with some of yours. Some of your blocks are double- and triple-blocks. Some opponents will immediately try to resolve damage, cast some spells or activate some effects. You should politely ask them to first declare the order in which he wishes to assign damage to your creatures in the multi-blocks.

CR 702. Keyword Abilities

Whilst many less experienced players are aware that they have to choose an order, there can be legitimate, non-malicious confusion about exactly when they must make this choice. You are at 1 life. You have a Lightning Strike in your hand. Both you and your opponent have empty boards.

o:"whenever ~ deals combat damage" · Scryfall Magic: The Gathering Search

Your opponent topdecks and casts Bishop of the Bloodstained. When the Bishop enters the battlefield, its ETB trigger goes on the stack. At this point you have the opportunity to Lightning Strike the Bishop, meaning that when the ETB actually trigger resolves your opponent controls 0 vampires, you lose 0 life, and you are still in the game. This may seem straightforward, but I recently lost a game in this way, and I have a sufficiently inflated opinion of my skills as a Magic player to write an entire article about somewhat advanced Magic plays.

For some reason I think this is a much less obvious play than if you were at 2 life and your opponent already controlled another Vampire, in addition to the newly-cast Bishop. Your opponent has 0 Energy counters, and has just cast an Aethertide Whale. You have an Unfriendly Fire.

Combat Damage MTG New Player Mistake

The Whale is still on the stack. You desperately want to kill it. In this situation it is very tempting to rage-scoop and start complaining about what a stupid broken bomb Aethertide Whale is, since as soon as it enters the battlefield your opponent gains enough energy to bounce it back to his hand, making it essentially invincible. However, much like in the previous example, there is a short gap between the Whale entering the battlefield and your opponent actually getting the energy from its ETB trigger.

2. Pendant of Prosperity

When the Whale resolves, its ETB trigger goes onto the stack. Since your opponent currently has 0 Energy, you can Unfriendly Fire it in response to the trigger. Your spell will resolve before his trigger, and the Whale will die. He will still gain 6 Energy, but he will get it too late to save his Whale. This opportunity can be easy to miss, especially if your opponent moves too fast and ticks up his Energy count as soon as he casts the Whale, before you have had a chance to think.

You should never feel bad about asking an opponent to slow down a little and making sure you have the opportunity to interject at the right moments. You have a Glory Seeker of your own in play, and a Celestial Flare in your hand. You should let the Monstrosaur through, block her Glory Seeker with your own, and allow the Seekers to trade in the Combat Damage Step. Since you waited until her Seeker died before casting Celestial Flare, the Monstrosaur is her only attacking creature, and she is forced to sacrifice it.

If you had cast the Flare at any other point during combat, your opponent would have calmly sacrificed her Glory Seeker, and you would have still been facing down an angry trampling dinosaur.

You should block his Agent with your Seeker. Once your opponent passes priority during the Declare Blockers Step, it is tempting to immediately cast Slash of Talons.